
There is some kind of disconnect between the new save file and the old one, because I havent touch the NMM or the mods. I use to have the XP32 animation mod installed with my old save file. Shouldnt it work like it did before if I have installed it correctly Because it is working in the new save file. I have a pretty good idea what that is and how to do it. Skyrim zaz animation pack not working how to# I ran everything loaded the mods and then ran the GeneratsFNISforusers.exe from its folder now my issue is that all characters have no animation and are stuck in T stance. Skyrim zaz animation pack not working install#.Skyrim zaz animation pack not working how to#.>Warning: PCEA is incompatible with FNIS PCEA2>Warning: 3 unmatched PCEA\male Animation(s) (see GenerateFNIS_LogFile.txt)>Warning: 2 unmatched PCEA\female Animation(s) (see GenerateFNIS_LogFile.txt)<<Īlternate Animation mods: 3 sets: 59 total groups: 159 added file slots: 1699 alternate files: 1067Ĥ072 animations for 13 mods successfully included (character). Patch: * xp32's "PC Exclusive Animation Path" (PCEA) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) The internet has nothing on it, aside from odd suggestions to rename files (don't work!). I've been battering my head on this for three days. When I try to play the game, I either have all vanilla races (Breton, Nord, Argonian etc) partially t-posed or instant CTD. I've got this error when I run FNIS for users: Missing AnimFile mt_jumpfallback.hkx for character, mod MomoAJ Hi all! I've got a huge problem with FNIS.
